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A humanoid race from Acamar III. Mostly like Terrans except their blood is a unique iron/copper composite. For the past century, they have enjoyed peace, except for the nomadic marauding Gatherers. They also have a slight cleft in their forehead and often display individualized facial tattooing. The Acamarians have strongly divided clan structures and membership in one is of extreme social and political importance.
Humanoids from the once hidden world of Aldea. They have suffered severe genetic damage from ozone depletion resulting from their planetary cloaking device. They are highly advanced in the arts and sciences but have become sterile from their ancient cloaking technology. The future of the Aldean race is in serious doubt.
Blue skinned humanoids from the Epsilon Indii system. Characterized by blue skin, white hair, and a pair of long antennae on their head. They are a founding race of the Federation but have a history of political trouble. Most notably is their attempted tampering with the outcome of the Babel conference of 2267. When provoked, the Andorians can become extremely savage. Generally however, the Andorians are a productive and benevolent race.
Humanoid inhabitants from Angosian III. Nonviolent by nature, they are advanced in the development of the mind and intellect. They petitioned for Federation membership in 2366. Their application was suspended upon revelations of abuse of veterans of their Tarsian War. These veterans were treated to intense psychological conditioning and exotic biochemical alterations to make them nearly invincible. These veterans were imprisoned on an uninhabitable moon to separate them from the populace. The Angosians have since resolved these problems and are close to acheiving Federation membership.
Large, canine, humanoids from Antica in the Beta Renna star system. A carnivorous species that prefers to consume live or raw meat. They had a longstanding dispute with the Selay, another sentient race that lived in their system. They applied for Federation membership in the year 2364 and negotiated a peace with the Selay. The Anticans become members of the Federation in 2371.
Fishlike humanoids from Antide III. Mostly introverted with little outside interests. In 2365 they petitioned for admission to the Federation. The petition was a ruse however, as the ambassador attempted to smuggle large amounts of ultritum to use as an explosive and destroy the conference and it's delegates. Investigation proved that the Antedian ambassador was an agent of a small terrorist group. Since then, the Antidean government has gone to great lengths to disavow any authorization of this plot. Since then, the Antedians have gained membership in 2372.
A highly conservative semi-humanoid race known for their ultra-right, almost facist, political and social policies, with a reputation for arrogance. Members of the Federation, they are perenial sources of right wing dissent among the liberal Federation. They are easy to take offense, and find haven in boring, bureaucratic jobs or mundane research jobs. They are mostly humanoid except with a vestigal ridge just above the eyebrow and along the nose
A race of humanoids from Arcturus VI. Arcturans are hairless and have very, very loose skin, to the point where there are dozens of loose folds of skin throughout the body. Arcturians generally frown on sexual reproduction, and often choose to have themselves cloned. Arcurian culture frowns on individuality and sexuality and encourages conformity and asexuality. Arcturus VI is a member of the Federation, although their culture often causes conflicts with the other worlds.
A race of humanoids from the strategically important world of Argelius II. A culture devoted to peace and pleasure. Almost identical to Terrans. The resorts of Argelius are known for their warm hospitality, good food, and virtually nonexistant crime rate. Some Argelian women are known to have certain empathic and low grade telepathic abilites. The Argelians have little ability or desire for administration and usually hire outworlders for most low and mid level governmental jobs.
A race of aquatic humanoids from an unknown world in deep space. While capable of surviving in an atmospheric enviroment with a breathing mask, they prefer to travel in class N accommodations. Short tempered and egotistical, they are often distrusted or outright hated by many. They prefer not to fight, as their water supply proves an easy target. They were once an air breathing race of humanoids, until global warming erraicated all but a few square kilometers of ground. Advanced Argosian genetic technology made this change possible, along with advanced structural and electrical engineering that allowed an entire civilization to be moved underwater.
Atreans are a humanoid race from Atrea IV charactarized by skin involutions in the temporal region of the cranium that fuse with enlarged ears. Atrea IV is a class M world and a member of the Federation. Atrea IV recently underwent a ferroplasmic infusion to reliquify it's solidifiying core, which was causing massive seismic, magnetic, and gravitational disruptions. Atrean culture is one based on electronic entertainment and an industrial economy. Atrea IV is a leading manufacturer of computer systems, recreational holodeck programming, and commercial communications.
An ancient race of humanoids from Bajor III. The Bajorans had a thriving primitive culture in the arts and sciences 25,000 years ago. They slowly developed space travel and colonized their system and several nearby star systems. Almost identical to Terrans except for distintive nose ridges and minor differences in the female reproductive system. The Bajoran race was conquered by the Cardassian Empire in 2328 and formally annexed 2339. Bajoran freedom fighters repulsed the Cardassians in early 2369. Soon afterwards the Bajoran wormhole was discovered in the Denorious Belt. With the enormous economic boon of the only known stable wormhole, the rebuiliding of Bajor has been accellerated. The Bajoran people petitioned the Federation for membership soon after the discovery of the wormhole and are in the slow membership process
A race of humanoids from Deneb IV. Like the Rigellians, the Bandi were obviously a people transplanted from their homeworld onto a terraformed world.. Genetic evidence suggests that the Bandi could be a Terran offshoot. They recently lost their prize posession, Farpoint Station, and suffered the destruction of their Capitol city. Since then the Bandi have resorted to their old ways of nomadic wandering in clans in search of food and resorces. The Bandi are known for their stringy, white and grey hair.
Humanoids from a world in Romulan space. Discovered on the fringes of the Empire in 2364, they were annexed within a year. Considered subjects of the Romulan Empire, the Barolians industrial and commercial base is built around supporting the Romulan Empire. Barolian's have a limited interstellar capacity with only a few dozen freighters mainly used for commerce with the Romulan Empire. Several rogue or pirate ships have been sighted. Barolians are humanoids with unusually photosensitive skin and wear grey or brown robes in public. They have the ability to see many infrared frequencies, thus allowing them to work normally in very low light.
Vaguely feline humanoids from planet of the same name. Barzan physiology requires small amounts of ammonia and Barzan's off planet must wear small breathing apparatus over the cheek. Their homeworld's atmosphere is toxic and all visitors must wear enviromental gear or stay in one of several orbital stations. Barzan is politically neutral and has an economy based on rare mineral export and development of enviromental and life support gear.
Blue skinned humanoids from Benzar. A recent member of the Federation, Benzar is similar to most class M worlds except it has significant quantitys of methane, thus Benzite's off their homeworld require a small device worn over their face to supply additional gasses. Most Benzites look similar and Benzites from the same geostructure appear identical to all but other Benzites. Benzite's are known for innovative computer designs and programming techniques.
A race of humanoids known for their artistic abilites and technical ineptitude. While highly advanced in all the arts, their science and engineering lag centuries behind similar races. They are members of the Federation and Berellian artworks are quite treasured. Physically, they are tall humanoids with elongated fingers and feet.
Race of powerful telepaths from Betazed. Betazed has been a member of the Federation for several decades and their assimilation into Federation culture has been slow. As a powerful race of telepaths with great range and capacity many are uncomfortable around them, but understanding of Betazoids has increased in recent years. Their culture is one of great beauty and an ancient history, with family records up to 40 generations. Betazoids are physically identical to humans except for a slightly different brain structure.
Betelgeuseans are a race of blue skinned humanoids from Betelgeuse IX. Dramatically different from most humanoid races, except Bolians, with blue skin, nickle based blood and facial cartilidge plates. The Betelgeusians are members of the Federation since the mid 23rd century, although they are generally isolationist. They prefer to stay on their homeworld, only leaving for diplomatic purposes.
Humanoid race from Bolarus IX distinguished by light blue skin and a bifurcated ridge running down the center of the face. Bolians are one of the more active members of the Federation with supplying a large amount of officers and enlisted personell to Starfleet each year along with extensive scientific and cultural attaches to civilian projects. Bolian culture is one of service and research. Their sciences are comparable to modern Federation standards.
An incredibly powerful race of cybernetically enhanced humanoids from the Delta Quadrant. Soon after birth each Borg is fitted with various cybernetic devices giving them great technological and tactical abilities. Different Borg's are built for different functions, warrior, navigator, repairman, or leader. Each Borg is linked into a collective mind where the concept of the individual was meaningless. The Borg are highly adaptable, any tactic that works on them will only work once, as they will immediately develop a countermeasure. The Borg exist entirely to assimilate other races into the Borg collective. The Borg are responsible for the destruction of many Federation neutral zone outposts, several colonies, and 40 starships at the Battle of Wolf 359. A single Borg has pasty white skin with black and dark grey cybernetic implants covering most of their body. They are the greatest strategic threat to the Federation today.
Politically nonaligned semi-humanoids from a world near the Black Cluster. The Breen normally wear heavy robes and an enviromental support mask in a class M enviroment. Very little is known about their physiology or culture. Their technology is comparable to many other galactic powers. Although the Breen are politically nonaligned, many Breen act as pirates or raiders, jeopardizing their neutrality. The Breen can not be telepathically detected and have no such abilites themselves
A humanoid race from Brekka in the Delos system. Almost identical to terrans except for a extra cartlidge bridge on the nose and the unique ability to provide a limited electical discharge from the hands, while produced at great strain to the Brekkian, it can incapacitate the unwary. The parent race of the Ornaran race also found in their system. For centuries the entire Brekkian economy was entirely built around supplying the narcotic Felicium to Ornara, when their last supply freighter failed in 2364, their economy failed and Ornara was able to break their addiction to Felicuim. Since then the Brekkian economy has been in a depression. Brekkian technology is limited to interplanetary travel with unusually good development in the refinement of narcotics illegal in the Federation. The only successful buisness on Brekka is selling their narcotics illegally to other worlds in exchange for supplies or equipment.
Small pale skinned humanoids from Bynaus in the Beta Magellan star system. The Bynars are heavily integrated into their planetary computer network that is the backbone of their society. Bynars live and work in pairs and converse entirely in binary code with the assistance of neural implants and waist mounted buffers. Their home star experienced a massive electomagnetic pulse in 2364 and required the massive computer core of a Galaxy class starship to restart it. The Bynars are recent members of the Federation
Telepathic humanoids from deep space. Recent contacts with a strong interest in joining the Federation. The Cairn have no concept of spoken language and have almost no vocal ability. Cairn telepathy is different from most telepathy. Most races telepathically transmit words and sounds, the Cairn however transmit pure thoughts and images. This is far more efficent but can only be practiced by Cairn. Since first contact with the Federation, the Cairn have struggled to learn common telepathy, develop speech enhancers, and learn spoken language. The Cairn appear to be standard humanoids with a textured bony enlargement just over the ears. Cairn technology is limited to rudimentary interstellar spaceflight.
Intelligent spaceborne race of powerful clouds of ionized gas. The Calamarian originated in the Bre'el system but have been transplanted to several nearby systems. They can interface with computer systems and are highly sensitive to electromagnetic fields, but choose to maintain no relations with humanoid life.
Large bi-fingered humanoid race with a love of research. From a world on the edges of Federation space, they have chosen to remain separate from the Federation. They do maintain scientific connections to help their renowned research institutes. The Caldonians have little advancement in the social or engineering fields, but their theoretical work in subspace and quantum mechanics is almost legendary.
Lupine humanoids from Chalna. The Calnoth are anarchists without any government or authority. If any one area of Chalna can be said to be governed by anyone, it is certainly the person with the biggest weapon. Calnoth technology is limited to the phasers and light spacecraft sold to them by traders. The Calnoth are vaguely doglike humanoids with large fangs and long fur.
Primitve humanoids from Capella IV. A world relatively close to Earth and core worlds of the Federation. It's technology is approximate to the Terran dark ages, their society is somewhat more advanced and was decided to contact them despite some idiosyncracies in 2266. After Federation operatives aided the heir to the Capellan Teer, a longstanding treaty was signed. Capellan society values combat above love and sees no value in medicine, to them the weak should die. Their world is rich in rare mineral compounds such as Topaline. This gives them a significant economic advantage in their integration to the modern society.
Humanoids from Catulla. Catullan's are noted starship engineers and many successful design yards are based out of Catulla. The ubiquitous Yoyodyne Propulsion Systems was cofounded by Terrans and Catullans and is headquartered on Catulla. Their other sciences and society are slightly less advanced, but well up to Federation standards. Members of the Federation for a century.
Shapeshifting aliens from an unknown world in deep space. Virtually nothing is known about their home. Chameloids can assume any humanoid form, but are generally restricted to a basically humanoid shape. Most encounters with Chameloids have occurred in or near Klingon space, hinting to a homeworld in the Empire.
A collective entity of poly-metallic shapeshifters from a hidden world in the Gamma Quadrant. Rulers of the vast "Dominion" in the Gamma Quadrant, With remarkable shapeshifting abilites and a wish to instill order throughout the galaxy, they are the leading threat to the Federation today. They usually act by their Gem'Hadar warriors but limited cases of Changelings acting as infiltrators have infiltrated Federation offices.
Long lived extinct humanoid race from the planet Cheron. Often confused with Charion (The outer moon of Sol IX, site of the last battle of the Romulan War) , Cheron was home to a largely humanoid race that had one significant difference from other humanoid races. Around half the population had skin that was black on the right and white on the left. The other half had the opposite configuration. One side pursued racist policies and enslavement of the other, eventually the civilization destroyed itself in racial wars. A small number of survivors of both races escaped from the planet in their few interstellar craft, they are locked in a perpetual chase to enforce their racist laws. Cheronian technology was advanced and had limited interstellar abilites and a primitive cloaking device. Cheronian physiology had the ability to store and release an electric charge similar to the Ornarans.
Politically neutral non-humanoid race. From a world in the farther reaches of Federation space. Chrysalians resemble meter tall stationary flowers with two meter long tentacles and irridecent large bulbs that contain their 'brain'. While the Chrysalians are politically inert and have minimal technology, their culture is ancient and intricate. The Chrysalian's main attempt at entry into the galactic community was their bid on the defunct Barzan wormhole in 2366.
Humanoids from Cygnet XII. A matriarchal society that is particularly advanced in computer science and electrical engineering. Their other technologies are relatively primitive. As members of the Federation, they are a popular site of technical symposia or research facilites. Cygnians are quite humanoid and almost indistinguishable from Terrans.
Advanced humanoid race from a planet near the center of the galaxy. The Cytherian's explore the galaxy not by travelling it, but by bringing the galaxy to them. Special probes launched by the Cytherians reprogram computers and lifeforms they encounter to come to the Cytherian homeworld. These probes can cause temporary superintelligence in humanoids but are harmless. A cultural exchange with the Cytherian's in 2367, both sides gained enormously from this exchange and it will be decades before Federation scholars fully understand the results.
Humanoid race from Dathis II. The Dachlyds are reptilian humanoids resembiling upright Terran iguanas. With moderate interstellar technology, the bulk of their space travel involves refining and reselling products from Gemaris V. Dachlyd's have a habit of being quite antisocial and prefer to conduct most trade with automated cargo drones and subspace communications. Since the Dachyld's sell valuable alloys and compounds at low prices, they still make a significant profit.
Humanoid race from Delta IV. Members of the Federation of over a century. Deltan's have characteristically little body hair, especially a bald head. Deltans have an inherent talent for mathematics and geometry. The Deltan race has a very highly developed sexuality and some form of sexual expression is inherent in most aspects of Deltan culture. Deltans are the one known humanoid race in which pheremones play a major role. Deltan pheremones cause powerful sexual stimulation in almost all humanoid species. Deltans have limited telepathic abilites.
A race of humanoids from Deneb V. Like the Bandi, the Denebians were obviously a people transplanted from their homeworld. Genetic evidence suggests that the Denebians could be a Terran offshoot, but are closer to their system-mates, the Bandi. The Denebians are known for their particularly strict system of punishment, where offenses such as fraud or theft are punishable by death. Deneb V's rotation rate virtually the same as their revolution rate so that one side of their planet is always in the dark and one side is in the light. The Denebian star makes the light side of Deneb V uninhabitable above ground, so the entire Denebian civilization is built in a perpetual night. Deneb has an ancient system of tunnels, chambers, computers, and life support. Their is no recorded construction of this system or evidence as to the creators. This is vital to understand since Deneb V is a class J uninhabitable world.
Semi-Humanoid race from somewhere in Ferengi space. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. They have a cranial ridge extending from the lower rear base of the skull and extending up through the upper rear part of the skull. Dopterians are distant relatives of the Ferengi, theory holds that Ferengi proto-humanoids were transplanted to the Dopterian homeworld. Dopterians have no telepathic abilities and cannot be scanned because of their four lobed brains, a similarity to their Ferengi cousins.
Humanoids from Rubicun III. Very similar to Terrans. A strange mixture of hedonistic sexuality and puritanical respect for a draconian legal code. In the distant past, the Edo were a lawless and chaotic people, through time they developed a legal system where a small number of "mediators" patrol randomly selected "punishment zones" where any infraction, even if accidental, results in immediate execution without appeal. Since the "punishment zones" are randomly chosen and rapidly changing, the system is a powerful incentive to obey all laws. The Edo welcome visitors openly as long as they conform to their system of justice. The Edo may be a transplanted race since they are governed by a transdimensional craft that the Edo worship as their god.
Humanoids from Ekos in the M43 Alpha system. The parent race of the Zeon race on the outermost world in their system. A colony launched over three centuries ago. In violation of the Prime Directive, an undercover Federation cultural specialist altered the Ekosian culture in 2268 to mimic the 1930's Terran culture of Nazi Germany. Dr. John Gill hoped to replicate the efficency and order of the Nazi regime but without the hate and cruelty . The attempt failed when the Ekosian culture. Only further Federation intervention stopped this potential mass murder. The Ekosians are almost indistinguishable from Terrans.
A humanoid race from the Tellun star system with a reputation for being vicious and arrogant. Concluded a long interplanetary war a century ago and have a since become Federation members. Their technology has come from primitive limited interplanetary travel during the war to moderate interstellar capability. Elasian males are often well over 2 meters tall and their females have a unique neurochemical drug in their tears that makes humanoid males obey their will.
Unique race of humanoids from Elaysia II. Elaysians are mostly humanoid with two bizarre exceptions. The very low gravity of their homeworld has caused an atmosphere that is more akin to pre-terraform Mars than of a class M world. This has created difficulty in there assimilation into the galactic culture, since no other humanoid race is as accustomed to low gravity as them. There physiology is very different also in that they require only .16% oxygen in a standard pressure enviroment, and the remainder of their energy comes from anaerobic reaction in their cells. Despite these unique biological differences, Elaysians eat the same food and look quite similar to us. They require the use of a limited motor support exoskeleton for living in a standard class M enviroment. They also cannot interbreed with other humanoid races because of these differences however. The Elaysians have been members of the Federation for almost a century however, but few travel offworld because of the difficulties entailed.
Humanoids from the Fabrina star system in deep space. When their star went nova 10,000 years ago they built a gigantic ark called Yonada out of an asteroid to convey some of their people to a new system. First contact was in 2268 to correct a guidance problem with Yonada that placed a Federation system in danger. The Fabrini survivors arrived at their new world in late 2269. After becoming established on their new world, they petitioned for Federation membership and have since become contributing members of the Federation. Somewhat primitive in most sciences, the Fabrini have made advances in computers, to the point of true artificial intelligence, as well as advanced medical sciences.
Greedy humanoid race first encountered in 2364 in the Delphi Ardu system. Although several deep space incidents occurred before, this was the first face-to-face encounter. Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have charactaristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond Klingon space, they have no firm alliances and prefer to maintain buisness with all sides. The Klingons detest the Ferengi, however and embargo them. Some rogue Ferengi's pursue profit as pirates. This is legal only through a loophole in their laws. Ferengi's have no telepathic abilities and cannot be scanned because of their four lobed brains.
Semi-humanoid race from somewhere in Cardassian space. Nobody has actually seen a Frunalain outside of their distinctive enviromental suits. Frunalain are most often seen in their trade convoys, consisting of three or four small, fast ships. Almost nothing is known about their physiology, culture, or history. Their technology is around 100 years behind Federation standards.
Transparent skulled humanoid race with giant brains from deep space. Their grotesque appearance has lead them into more solitary pursuits such as philosophy, programming or cargo shipping. Because of their very high intelligence, some Gallamites have found work as scientists or strategists, but their unique physiology makes assimilation into society difficult.
Humanoids from the Gali system. Their culture refuses to acknowledge the concept of time and is considered hard to deal with by time based civilizations. The Galipotans are best known for their burgoning textile trade, which is almost all they can do without encountering culture conflicts. They are quite similar to Terrans except with enlarged eyes and a small nose.
Humanoid race from Gemaris V. With minimal interstellar technology, the bulk of their space travel involves trade with the Dachlyds only 3 light years away. Gemaris V is a barely habitable world with vast deserts and high surface temperatures. On Gemaris V is Gem Alloys, a leading producer of Duranium alloys. This is their leading export, which is resold by the Dachylds to the rest of the galaxy. Since the Gemarians have little interest in interacting with the galactic community, they usually do not mind being taken advantage of as such.
Genetically created reptilian humanoids from the Gamma Quadrant. They are infamous for the cruelty, brutality, and machine-like efficency. Their reputation is best summed in a Gamma quadrant quote ". . .and then they call in the Gem'Hadar, then you die." With endurance, strength, and a limited natural cloaking ability, they are an extreme threat in hand-to-hand combat. Created to be physically superior to almost all humanoids, they have but a single flaw. They were genetically addicted to "Ketricel White" a narcotic-protein drug to ensure their loyalty. They are almost always accompanied by Vorta who act as overseers.
Humanoid race from Delta Dorado II in the Mutara Sector. Gideon had centuries ago managed to cure virtually all of the diseases on their planet and extend there lives. This lead to the most unprecedented overpopulation in history, with lifespans of over 300 years and a social taboo against birth control. By 2268 500 Billion humanoids living on a single class M world. This ended when the planet's ruling counsel obtained a sample of Vegan Chloriomeningits in that year, which they had no immunity to. Gideonites willingly became infected to ease the population burden. Within 10 years of intital infection only 9 billion inhabitants remained. The population stabilized at this level. The survivors of the plague joined the Federation in 2289. Their advanced medical technology has allowed for the cures to many diseases including the common cold, but many exotic viruses and bacteria are beyond their ability.
Reptilian semi-humanoids from Tau Lacertae III in the Mutara Sector. The Gorn have their own political alliance and claim 8 star systems throughout three sectors. A peace treaty was signed in 2267 allowing rights of free passage through Gorn space and ensuring peace. Before this, Gorn raiders attacked Federation ships or colonies that were to close to their borders. The Gorn are usually over 2 meters tall with rough leathery skin and a hard multifaceted shell over their eyes. The Gorn have large claws on their hands and feet, they are unable to speak most humanoid languages and require translators to communicate with most other lifeforms.
Burly bearlike semi-humanoids from Garasa III. These relatively primitive people have an advanced society based on equality and fairness, but their technology is barely above the bronze age level. They are in communication with the rest of the galaxy because their world is in Klingon space and not under the influence of the Prime Directive. Since a year on their world is equal to 2.3 Standard Years, their natural winter hibernation takes six standard months, this causes the total shutdown of Grisella society. Both hemispheres hibernate at once because of an axial tilt of less than 1o causing planetwide uniform seasonal changes.
Psychoprojective telepathic humanoids from New Halana. The original Halanan homeworld was destroyed when a large asteroidal moon crashed into the crust and triggered massive seismic disruptions. These disruptions obiterated all continents and landforms on Halana. Halana was a member of the Federation and helped the Halanan's terraform a new homeworld. New Halana was declared habitable 90 years later. Halanan culture is based on loyalty and it is famous that Halanans mate for life. Halanans appear as brown skinned humanoids with elongated and curved ears and have a very slight ridge on the nose. Halanans unique psychoprojective abilites allow them to create images up to two cubic meters in size. They are solid but read as pure energy, like holograms.
Partially telepathic humanoid race from Halli on the outskirts of the Federation. Hallians are humanoid with light brown skin and a slight lateral ridge on the forehead. Hallian telepathy is limited to person to person empathy under most conditions. Use of special resonator crystals found on Halli can amplify the abilites of a Hallian for a short time, to the level of interpersonal telepathy. Hallians have been members of the Federation since 2351. Hallian culture is mostly agrarian with only a few major cities.
Peaceful humanoid race from a world deep inside the Federation. The Halkan's have never had a war in over 10000 years of recorded history, and have a crime rate that is less than 1 illegal act of any kind per decade. The population of Halka is less than two thousand and this small community is part of their peace. Halkans have repeatedly refused any attempts at trade agreements or mining rights to their vast Dilithium deposits for fear that their products or resources could be used for war. They have no interest in modern technology or other worlds and prefer to keep to themselves. They discourage tourism but they are friendly and helpful to visitors in need. Halkans are a nondescript humanoid race very similar to Terrans.
Non humanoid silicon based lifeform from Janus VI. Horta are silicon based 'blobs' that live underground. They move through the rocks using powerful acids secreted from their glands. Horta can only be contacted telepathically. The Horta have no artificial technology but their powerful burrowing abiites have aided mining operations on Janus VI. Horta are quite friendly and have joined the Federation, but do appreciate visitors not visit several chambers they keep for personal use.
Tall race of quiet humanoids from somewhere in Ferengi space. Hupyrians live mainly as servants to rich or prominent buisnessmen and politicians, particularly Ferengi. Their devotion to their masters is legendary, and they are willing to die to protect them. Hupyrians have been servants of the Ferengi since very early in Hupyrian history, thus they have no native modern technology. Hupyrians are very tall humanoids with tight skin, a continuously slightly frowning expression and a very weak voice that leads many to believe that they are mute. Instead they only talk when absolutely neccesary.
A humanoid race almost indistinguishable from Terrans. From Sigma Iotia II, they are very intelligent and have a habit of imitating anything they see from outsiders. This has caused a unique Iotian society. Originally it was based on Terran 1930's Chicago after a textbook on the period was left during an early Federation exploration mission. 100 years later another expedition caused a quantum leap ahead in technology and culture as the Iotian people mimicked the Federation Starfleet circa 2268. They have maintained this highly unique culture to this day and have become Federation members. The living museums of both time periods is a leading tourist attraction.
Reclusive insectoid race from Torona IV. Known for extreme adherence to protocol, the mispronounciation of a single word in a diplomatic greeting lead to a 20 year rift in communications. Jarada are known for being quite vengeful if wronged and actually ate the crew of the ship that mispronounced it's greeting in 2344. They are highly advanced in subspace mechanics and theoretical mathematics and with the recent treaties signed have provided several facinating scientific exchanges.
Androgynous race from system of same name in Federation space. Not members of the Federation and have no interest in becoming members, as the Federaition principles of tolerance and understanding run contrary to the J'naii laws requiring rigid enforcement of a code that requires all J'naii from exhibiting any sign of gender specific behavior. Violators are subjected to a brainwashing therapy without appeal. J'naii have widely colonized their own star system but their low warp spacecraft make interstellar travel unfavorable for them.
A humanoid race from Kaelon II. Their star is an ancient one and slowly dying. Without some artificial enhancement, the star Kaelon will go nova in around 200 years. They are distinguished by their crimson forehead stripes. Kaelon technology is somewhat primitive with only limited interstellar ability. Kaelon fusion technology is without equal, however, since they have spent over 200 years researching a way to rejuvinate their sun. Kaelon society is marked by the ceremony of the Resolution, where all who reach the age of 60 commit ritual suicide so that they do not become a burden to others. Their are no exceptions under any circumstance and Kaelon has lost many of it's best minds to this ritual. This leaves the irony that the most sacred ritual in their society may eventually be the death of it.
A race of humanoids with extremely advanced vocal and audiotory abilites. Kerelians are almost identical to Terrans except with significantly enlarged ears. Most Kerelians find employment as musicians, singers, or in the sonic sciences. This ability is the evolutionary result of a very thin atmosphere with pressures so low that many Kerelians need special treatments before entering a standard class M enviroment.
Strong humanoids from Qo'nos. Dark skinned with a limited exoskeleton, most notable on the forehead. Klingon physiology incorporates multiple redundancies for virtually all vital organs. Their blood is a light purple fluid using several lanthanide metals as it's base. Klingons can mate with most humanoids similar to Terrans with significant medical help. The Klingons have a close biochemical similarity to the Romulans and Vulcans. Klingon culture is highly militaristic culture based around principles of honor. Klingon sciences are highly advanced in weapons and spaceflight but are very primitive in terms of medical or social sciences.
Humanoid race almost identical to terrans. A genetic deficency in the Kobliad protein Deuridium causes short lifespans on the the order of 25-30 years. The Kobliad are known to have a major crime problem related to theft or fraud of Deuridium. With proper dosage a Kobliad can live to be well over 100. They have applied for Federation Medical assistance but are currently bogged down in Prime Directive restrictions since they are not a Federation member and have no major treaties. Hence, they have recently applied for membership.
An offshoot of the Lenarian race. Almost certainly an ancient lost colony but different enough to be distinct from their more known brethern. Small in number, most Kotacians serve in mining, cargo transport or passenger service. They appear quite similar to humanoids except with violet or blue hair.
Semi-feline humanoid race. Mostly humanoid except with enlarged frontal skull bones and latent feline features. Renowned for advancements in neurology, this led to their recent censure and embargo by the Federaiton. A Ktarian game distributed on Risa in 2368 had the neurological effect of rendering the player a tool of the Ktarian government. With this they planned a takeover of the Federation and other galactic powers. While Ktarian biotechnology is prized on the black market, the exotic technologies are banned as a sanction for their plot.
A reclusive race of gastropods. They generally require a viscous organic fluid enviroment for movement and nouishment. Because of this, they rarely travel off planet. They are highly advanced in the arts and science, particularly genetic engineering. They finally signed a treaty with the Federation in 2368 after nearly a century of negotiations.
Humanoids found throughout the Federation. They are often found as miners, or other menial professions. Their homeworld has been lost to antiquity, as they have had spaceflight for millenia. In their exodus from a pollutted homeworld they lost the records of the pre-exodus times including the coordinates of their homeworld. All that survived were isolated stories and legends. Their technological progress has been very slow since acheiving warp flight however, and they hold a resentment against the Federation because of it's rapid progress and meticulous record keeping.
Humanoids from Malkus IX. They have barely acheived warp flight and are just beginning to explore the Galaxy. They are of note to linguists that one of their major subcultures developed a written language significantly before spoken or sign languages.
Dark skinned humanoids from Ligon II. They lack advanced technology but posess significant agricultural abilites. They hold ritual honor highly and have a strong and stable social structure. In Ligonian culture the females posess the land and property but allow the males to rule in their name. Thus giving women a certain degree of equality in an otherwise patriarchal society. They have several treaties with the Federation for supplies of rare vaccines and antibiotics.
A famous humanoid race of traders from Cardassian space. Charactaristically burly and yellow/green skinned, Lissepians also have a large aft lobe of the brain with an aft ridge vaguely reminicent of Dopterians. Lissepians have modern interstellar spaceflight technology and operate many independent trading and shipping ships. Lissepians trade in anything legal (usually) of any value, including holographic equipment, building equipment, and foodstuffs.
A race of large semi-humanoids from deep space. Burly and large with no necks, a large chin, and a slightly apelike appearance. Few Lurians have been found in Federation space but those who are known exist mainly as gamblers or barkeeps. Unfortunately we have seen no examples of Lurian ships or technology, but is estimated to be somewhat behind the Federation. Lurians have strong voices but generally do not speak for reasons unknown.
Highly intelligent non-corporeal life forms with highly ordered minds. Members of the Federation, they cannot be viewed by humanoids because optical and electromagnetic patterns emitted by their physiology causes violent psychosis in humanoid neurophysiology. Some races such as Vulcans can view them with special protective optic visors. As long as they are kept in special shielded containers, they can coexist with humanoids. They are highly skilled navigators and programmers.
Vaguely humanoid race from Megganon I. The Megarites are not members of the Federation, but maintain open diplomatic relations. They do not resemble most humanoids and have yellow-brown skin with numerous cartlidge plates and ridges across the face, most notably two triangular plates on the forehead and three horizontal flaps over the mouth. Megarite society is generally based on heavy industry. Megganon has hundreds of industrial replication plants and dozens of heavy factory complexes. While Megarites almost never travel off-world, their products go to every part of the known Galaxy.
Powerful non-humanoid race the Melkot system. Prefering to remain secluded, their homeworld is surrounded by a series of warning buoys. Intruders are subjected to an elaborate telepathic execution involving illusion and the victims' own memory. Diplomatic relations were opened in 2268 and have since become full members of the Federation, but generally prefer seculsion. On Melkot there are only a few humanoid cities for outsiders. Melkotians appear as large brains covered by vital organs with two eyes in the front and short tentacles hanging from the bottom. They move and communicate with Psi abilites.
Humanoid race with devotion to the biological sciences. While they have achieved advanced spaceflight only in the past few decades and lag centuries behind in some aspects of modern technology, their biotechnology is admirable. They have highly developed genetic and pathological technologies and are sometimes sought for their help in epidemiology. This technology stems from a viral plague that almost destroyed their race a century ago. Their space technology was delayed as all efforts were aimed at biological research.
Reptilian humanoids from an unknown planet. Little is known about them except that they are born in telepathically linked twins that are considered to be two haves of one being. If one is injured or killed, the other will relentlessly seek vengance for what he percieves as an assault against him.
Humanoids from Mizar II. With a gray wrinkled complexion and no body hair, they generally wear light grey or tan robes in public. With a firm belief in pacifism, they have been conquered six time in three hundred years. They have no political alignments and the Mizar system is generally considered to be neutral territory.
Violent humanoid race from system just outside the Bolarus system. Since weapons technology is over a century behind the Federation, their dreams of conquest were destroyed immediately after entering space. They do have a longstanding hostility with the Bolians of the Bolarus system. The Moropa are generally average humanoids except for a blue tinted skin indicative of nickel based blood.
Mudd Android:
Sentient humanoid androids originally from Andromeda. They settled on a class K world around 150 years ago. They gained their name from Harcourt Mudd, the 23rd century con-man who found them. With around 10,000 members, the androids generally stay on their homeworld where they operate a subspace relay station and resort community. Several dozen androids travel the galaxy at large learning about our civilization for the entire community. It was with the precedent of the Mudd Androids that the Soong-Type Androids were considered true sentient androids.
A race of empathic humanoids from Napia II. The Napians are members of the Federation but take little interest in the rest of the galaxy. The Napians are physically very similar to Terrans and Betazoids. Genetic analysis leads to the supposition that the Napian race is a transplanted cross between the two races, yet just different enough to be detected. Most Napians do not bother to use or cultivate their Psi skills, as their training techniques can take years for what Betazoids and Vulcans learn in weeks. Those that perfect their Empathic and limited Telepathic skills serve professionally in Napian culture.
Tall, surly, ill-tempered humanoids from some unknown planet in deep space. After 60 years of contacts between the Nausicaans, there is still little known about them. They have scattered outposts on the borders of the Federation near Ferengi space, leading to the theory that their homeworld is somewhere in their sphere of influence. Nausicaans are generally very inhospitable with vaguely lizardlike faces and have attacked people with little provokation.
Humanoid race virtually identical to Terrans. While regarded as a separate people, the Omegans are actually the descenants of two separate deep space expeditions launched by two separate nation/states of Terra in the late 21st century. China and the United States had sent a colony ship into the same sector without the knowledge of the other. Both settled on one of the few Class M worlds in the sector, Omega IV. Unfortunately their technology and equipment was destroyed in the landing and subsequent conflicts, as the two nation-states were at war at the time. The resultant people were affected by an unusual biological weapon, it did not work as planned and instead multiples the lifespan of the subject by 5 to 10 times. The final result was two primitive warring clans with centuries long lifespans.
Powerful Non-Corporeal life forms from Organia IV near the Klingon-Federation Border. The Organians were humanoid once several hundred thousand years ago, but they evolved into near ommipotent beings. They maintain a guise of a primitive, peaceful, agrarian people for the benefit of visitors and were considered to be just as they appeared until they made their existance known in 2267. They displayed just how powerful they could be collectively by disarming a Federation starship and a small Klingon invasion fleet. They imposed a treaty between the Federation and the Klingon Empire because they detest violence and there world is along the border and along a strategic corredor. The treaty they imposed established the neutral zone. They predicted the Federation-Klingon detente by at least 40 years.
Green skinned humanoid race from Rigel VII. Renowned merchants and members of the Federation, they maintained a black market in female slaves until a crackdown in the 2270's. The Orion black market was also known for Dilithium crystals and rare minerals raided from the Coridan system. This was stopped with Coridan's admission to the Federation in 2267. The Orion black market ceased to exist around 2280 with Federation interruption of all their goods. The Orions are also known for the Issik, a common currency that originated on Rigel VII. The fact that humanoid life could not arise anywhere in the Rigel system, the common belief is that the Orion race as we know it is a lost colony of another people, who terraformed Rigel VII and transplanted some animal and plant life.
A humanoid race from Delos III. Almost identical to terrans except for a extra cartlidge bridge on the nose and the unique ability to provide a limited electical discharge from the hands, while produced at great strain to the Ornaran, it can incapacitate the unwary. After two centuries of addiction to the narcotic Felicuim, they lost almost all technological abiltity. Upon the failure of the last Felicuium supply freighter in 2364, the entire planet has entered a painful detox process.
A deceptively intelligent humanoid race. Characteristically heavyset, these humanoids maintain a proffitable cargo shipping consortium along the Federation/Cardassian border. They have an obsession with advanced technology they did not develop. Pakled ships usually have stolen or copied Klingon, Romulan, Cardassian, and Federation technology. Because of this they often find trouble with govermental shipping contracts, preferring to stay to grey-market or low budget shipping. Their simple, slow speech conceals their highly cunning and ambitions nature.
Powerful non corporeal entities from an extradimensional plane called the "Q continuum". Little is known about the Q, as they have strived to keep themselves mysterious. The Q have extreme powers, believed to be the pentutimate in psychic abilites. Their powers include large scale maniupulation of space/time, creation and destruction of matter and energy, interdimensional travel, and other 'godlike' abilites. Telepathically they register as an extremely powerful intelligence that cannot be fully scanned by any known telepathic race. Current theory holds that the entity known as Trelane, found over 100 years ago, is a member of the Q. First contact with the Q was in 2364 near Deneb IV. It is known that they have covertly visited Earth and other Federation world in the past in the forms of natives to observe, and alter the outcome of history.
A humanoid race living on Rigel V. Their physiology is very similar to Vulcans. They have not achieved spaceflight but do maintain open relations with the Federation. Since most of Rigel V is uninhabitable, the Rigellians live deep in subterrainian caves filled with an ancient system of atmospheric force-fields, oxygen recyclers and heating systems. Their technology is sufficient to maintain their habitat. Their existance does give much weight to the "lost colony" theory.
Warrior humanoids from twin worlds of Romulus and Remus. When the Vulcan race adopted logic and rejected violence, those that disagreed with Surak's philosophy boarded several large colonization ships and sought a new world. Arriving at the class M world of Romulus and it's trojan class K twin Remus, the Romulan Star Empire was born. Romulans are very similar to Vulcans and can only be distinguished by a detailed genetic scan. The Romulan wars between Earth and Romulus in the 2150's lead to the formation of the United Federation of Planets. The Romulans emerged from a long absence in 2364 and are a leading threat to the Federation today. The Romulans are the inventors of the Cloaking devices used in the Alpha and Beta quadrants. The Romulans have a bipolar personality, very caring one minute, ruthless the next. The Romulans have had a relationship with the Klingons ranging from military alliance to open warfare and back in just a few years time.
Humanoids from Rutia IV. Very similar to Terrans and distinguished by their hair. Their males are marked by a distinctive white streak and females usually have red hair. Rutia IV is politically neutral in most aspects but it seeks outside help against an insurgency movement called the Ansata. While their are only around 200 active members on a planet of 4 billion, they are known to have millions of sympathizers and supporters. Rutians have spaceflight technology only slighly behind modern standards. They have significant fleet of scientific and commericial ships with a long history of trading with the Federation.
Humanoid race from Sattara. Satarran space technology is several centuries by the Federation, but other parts of their technology are quite advanced. The Sattarrans have significant memory erasure and computer manipulation abilities. The Sattarans have been at war with Lysia for decades. The Satarrans have attempted to incapacitate ships of more powerful races and through computer and memory alteration to enlist the help of third parties in their war. Satarrans have remarkable healing abilities and can recover from many injuries quickly. Satarrans hate mysteries.
Amphibian humanoids from Alpha Sauria IV. Saurians have pink to purple flesh with red and yellow eyes, and their bodies resemble upright bipedal fish. Although they appear to be fishlike, they breathe oxygen. Sauria is not a member of the Federation, although several Saurians enter Starfleet each year. Saurians are best known for their Brandy, a highly intoxicating and very prized liquor.
Reptilian semi-humanoids from planet Selay in the Beta Renna star system. Selayans resemble upright bipedal serpents with two arms. It is an interesting fluke that two non-humanoid sentient species evolved concurrently in the same system, with equivalent levels of technology. The Selay and the other race in their system, the Anticans, entered hostilites as soon as they discovered each other. After several decades of contained war and uncontained hatred, both simutaneously applied for Federation membership in 2366. Federation mediators were able to resolve the conflict and both inhabited worlds are very recent additions to the Federation.
Reclusive non humanoid race from deep space. The Sheliak consider humans a lower life form and have no qualms about destroying human "infestations". The Sheliak have a technology only slightly advanced of the Federation. After a short conflict in the 2250's the Treaty of Armens was signed in 2255. This Treaty is over 500,000 world long and took over 200 Federation legal experts to draft. The Sheliak are black, silicon-based semi-upright mounds with two armlike projections. The Sheliak language cannot be translated by the Universal Translator and cannot be decyphered by lingusts, however they can communicate in Federation Standard English. The Sheliak cannot be communicated with or commmunicate telepathically. The Sheliak have no diplomatic contact and go to lengths to avoid human contact except where specifically required in the Treaty.
Soong Type Android:
Very rare type of android built by the late Dr. Noonian Soong. Only one active android of this type is still alive, Lt. Cmdr. Data of Starfleet. Dr. Soong also built an earlier model, known as Lore, who was dangerous and had to be dismantled. Data has tried to create an android previously in his 'daughter' Lal. She had a full positronic collapse only a week after activation. Dr. Soong's notes indicated that up to 80% of all positronic neural networks will collapse within 2 weeks of activation. These androids can be quite versatile in appearance but the originals, Data and Lore, are humanoid males seeming to be approximately 35 years of age with black hair, yellow eyes and a very pale skin with slightly gold tones.
Humanoid race from Tagra IV in the Argolis Cluster. For decades Tagra IV was a textbook example of an ecologically destroyed world, with heavy amounts of all sorts of pollutants at all levels and no ozone layer. The planet was purified by intervention of the Q continuum in 2369. The Tagrans operated a massive air cleansing operation including 1000 baristatic filters. Tagran ecological technology is far beyond the technology of most worlds because of the neccesity of keeping Tagra IV class M. At one point, when surface temperatures were above 50 C and 9% oxygen, their was talk of reclassifying Tagra IV as class C. The Tagran culture was almost lost as survivors of their enviromental destruction barely survived in underground shelters and command posts. Fortunately their massive records have allowed for the reconstruction of much of Tagra IV. The Tagrans are mostly humanoid, slightly portly, with several cartlidge facial ridges along the cheeks and forehead.
Vaguely reptilian semi-humanoids from an unknown world in Ferengi space. Little is known about Takaran culture or technology, but if they meet the pattern of worlds in Ferengi space they have minimal indigenous technology and are integrated fully into the Ferengi Alliance. Takarans appear to be normal humanoids with slightly reptilian features, but their internal physiology is astounding. It is highly decentralized with redundancies for every vital organ in all limbs and throughout the torso. This makes Takarans difficult to kill since most weapons would be ineffective, even phasers as high as level 6 do not kill a Takaran. Takarans can also control their metabolisms at will, thus regenerating quickly or faking death.
Humanoid race from Talaria III near Cardassian space. Mostly humanoid except with a receeded hairline in both sexes and a distinctively enlarged forehead. Talarian society is highly militaristic and patrarchal. Their technology lags far behind the Federation in most aspects, however they make up for quality in quanity. All Talarian males are conscripted for a standard 10 year period that incorporates education, military service, and loyalty training. The Talarians often display unusual bravery and place minimal value on their individual lives. Their was an ongoing conflict with the Talarians in the 2350's over the Galen system. The system had three Federation colonies and a Starbase with a system population of over 4 billion. The Talarians annexed the territory in 2353 and sent an armada to enforce their claim. The Talarians ignored all attempts at negotiations and ruthlessly destroyed the colony on Galen II, killing over 300 million people. For 4 years a long series of skirmishes puncutated by occasional massive ground and space battles. In 2357 the Talarians were driven out after a last, bloody, battle at Galen IV.
Physically weak humanoid race from Talos IV. Several hundred thousand years ago the Talosians were nearly destroyed in a massive nuclear war. The survivors found underground life limiting and concentrated on developing their mental powers. After several thousand years the Talosians had developed powerful powers of illusion and telepathy. They could project ultra realistic images over reality, or into the minds of others. This became a powerful narcotic and the Talosian's physical strength and skill atrophied to the point where they could not maintain their complex artificial world. They required slave labor to service their systems, they began to project their illusion to deep space to lure passing travelers to Talos IV where they would capture and enslave the unlucky passers-by. In 2255 all entry to the Talos sector was banned under penalty of death, for fear of others gaining the Talosian's powers. When an agreement between the Talosians and the Federation in 2266, only entry to the Talos system was prohibited. The reason is that the Talosians have obtained a sufficent workforce to rebuilt their world and wish to be left alone to work. They had requested an envoy be sent in 100 years, sent 7 years ago, to consider Federation membership. They are beginning the slow membership process.
Semi humanoid race first contacted in 2268. Tamarans are faintly reptilian with yellow skin a intricate patterns of red tattoos all over the skin. Tamarian language could not be understood until 2368. Their language translates into a system of stock phrases and metaphors. It was later understood to be metaphoric analogies to Tamarian myths. Unfortunately, little else is known since their language is still largely unknown and they have limited interest in interchange since the first language breakthough. Their technology is approximately as advanced as the Federation.
Humanoids from Tanaga IV near the Klingon empire. Not members of the Federation but they maintain numerious trade agreements and joint research stations. Tanaguan law is unusual in that it is based entirely on "Guilty until proven innocent" and they have a notoriously strict penal system. Tanaguan males have a very pronounced receeding hairline and enlarged forehead reminicent of Talarians. Tanaguan females are very similar to Terran females except for a slightly enlarged forehead. Tanaguan technology is slightly behind the Federation in most aspects except for energy projection and generation, where they are on the cutting edge.
An almost extinct race of humanoids from Tarella. Originating in a water rich world on the edge of the Federation, they began a horrible civil war incorporating biological weapons soon after developing interstellar flight. The plague wiped out all but a few hundred Tarellians. The survivors, although infected, showed some resistance to the disease. Escaping their homeworld in their small fleet of starships. Hunted by races fearful of contamination, Tarellian ships were destroyed wherever they were found. The last Tarellian ship arrived at Haven in 2364 with the last 8 survivors. They were granted sanctuary in Haven space from their hunters, however their contagion prevents their settling on any inhabited world. Unfortunately, the Tarellian plague cannot be removed by transporter biofilters.
Distinctly porcine semi-humanoids from Tellar in the 61 Cygni system. One of the Founding worlds of the Federation, they are major contributors in the fields of metallurgy and structural engineering. Tellarites are known for being among the best architects and starshipwrights in the Federation. Tellarites have a natural predisposition for belligerency and have raised debate and oration to a new level or art. Tellarites are around 1.5 meters tall with a snout, deep-set eyes, and thick fur.
The ubiquitous race of humanoids from Sol III. Since achieving interstellar spaceflight over 300 years ago, they have proved major figures on the galactic stage. They were instrumental in forming the United Federation of Planets, and now are the leading members. The leading language of the Terrans, English, was adopted as one of the five official languages of the Federation and is the one most commonly spoken and used. The origin of the word "Human" often used to describe lifeforms that resemble them. Genetically, physiologically and psychologically flexable they can cross-breed with most humanoid races with medical assistance.
Thasians are a very powerful non-corporeal life-form from Thasus II. Little is know about the Thasians except that they are reclusive and aloof. They do not interfere or interact with offworlders. Their Psi powers are very powerful, including powerful telekinesis, teleportation and physically altering matter. They were little more than legend until 2266 when the sole survivor of the S.S. Antares was discovered, he had been given advanced Psi by the Thasians to allow him to survive on the inhospitable world. When he was rescued by the Federation, he could not control his powers, to the Thasians kept him on Thasus for his own protection.
Crystalline race renowned for it's punctuality and highly territorial nature. They come from a world somewhere near the Federation/Klingon border. The Federation has had a longstanding conflict with the Tholians over several dozen star systems near the Klingon border. As of 2357 a cease-fire has taken effect and normal diplomatic relations have been established. The Tholians normally live in a hot Class C world and ships but can live for days or weeks without discomfort in a Class M enviroment. The Tholians have advanced gravitational technology and their primary spacegoing weapon is the Tholian Web, a tractor beam web that can crush any ship caught in it's path.
An extremely advanced humanoid race from Tau Alpha C. The Travelers have some special power over time and space and thought. This power comes from a unique fusion of physics and metaphysics not understood by other races. Little is known about their world or people, but they appear as largely bald and quite tall humanoids with a pale complexion and an enlarged frontal lobe of the brain.
Trill are a joined species consisting of a humanoid host and a small wormlike symbiont. Among certain selected members of the host species, a symbiont is placed into their abdomen. The new lifeform has the memory of both and a hybrid personality. Symbionts can live to be hundreds of years old and have as many as 9 hosts. The humanoid Trill hosts are humanoid, with distinctive spots running down the side of their heads and necks and to their backs. Trill are members of the Federation and are known as scientists and diplomats. Trill symbionts could be fatally damaged by transporting until advances in the 2340's. Some hosts are still wary though and absolutely refuse to use them.
Blue skinned and blond haired humanoids from the Tellun star system near Klingon space. At war with the Elasian's who share their system for decades, a peace treaty was signed in 2268 after the fear of interplanetary nuclear war was imminent. Their technology is limited to low warp travel within their sector, during their war they had primitive interplanetary technology equal to the Terran 2030's. Since the signing of their peace treaty both worlds have become members of the Federation.
A humanoid race of telepaths charactarized by skin involutions in the temporal region of the cranium. Barbaric until a revolution in the late 21st century, Ullians have since developed a modern advanced culture, even though their technology lags far behind modern standards. In the process of becoming Federation members, the Ullians are renowned historians and are conducting a grand project combining their historical research with their telepathic skills. They are creating an archive of the memories of various planets. By 2368 Ullian historians had collected the memories of 11 worlds. Their memory reading abilites can be used to commit a form of telepathic rape, although rare, it is dangerous and severely punished. It is an oddity that while the Ullians can read the minds of most humanoids, telepaths of other races cannot read Ullians.
Humanoids from a world in Cardassian Space. Valerians are mostly humanoid except with a distinctive sixth finger per hand. They operate a giant arms sales cartel specializing in chemical explosives but selling almost anything. Their reputation has hurt their legitimate buisness and Valerian ships are banned at many ports.
Humanoid race from the peaceful world of Ventax II. Ventaxian technology is somewhat behind modern standards, probably since the Ventaxian people have minimal interest in spaceflight. They have a very peaceful, clean world that is the result of a 1000 year improvement plan called the "Contract of Ardra." Their system is near the Klingon/Federation border, the space surrounding it was ceded to the Federation in the Narendra Agreements. First contacted by the Klingons in 2297, they are friendly and mostly nondescript. The placid and tolerant Ventaxian countryside is used by some religious orders as a site of monastaries and abbeys.
Vaguely humanoid race from an undiscovered world. The only contact with them is through Vorgon agents capable of time travel. They always travel in pairs, are infinitely persistent and their operations usually center around objects or persons from the future hidden in the past. The intentions or allegances of the Vorgons are unknown, however. The Vorgons have reddish brown skin with a large cranial ridge reaching from the anterior base of the neck to the edge of the nose. All Vorgons encountered have some sort of cybernetic brain implant on both sides of their head.
A humanoid race from the Gamma Quadrant known as the enforcers of the Changelings and masters of the Gem'Hadar. With a generally humanoid appearance except for very tight skin and a light grey complexion, they are easily identified. The Vorta have limited telepathic abilites, but they generally do not use them. They have negligable social, artistic, or scientific activity and seem to exist almost exclusively for the purpose of administrating the Dominion and commanding the Gem'Hadar.
Race of humanoids from the planet of the same name. From a society based on total logic and absolute repression of all emotions, Vulcans often seem cold and machine like by other species. Prominient members of the Federation, Vulcans are known for their advances in computer science as well as their excellent negotiation skills, making them ideal diplomats. Vulcans have limited telepathic abilites but are reserved for personal use or when other methods of communication have failed. Physically, Vulcans resemble Terrans except for elongated ears and a slightly green complexion resulting from their copper based blood. Vulcans are quite strong and have remarkable endurance.
Tall humanoids from the Gamma Quadrant. The Wadi have a cultural facination with games and gambling. Wadi have relatively primitive interstellar technology, but their transporter and holographic technology is unparalleled. Their advanced holdeck/transporter technology is an integrated component of many Wadi games, including their famous Chula. Wadi maintain little contact with the rest of the Galaxy but occasionally travel to the Alpha Quadrant for recreational purposes.
A race of humanoids known as dealers of information. Operators of several deep space freelance spy networks, they can be considered sources of both legal and illegal information. They will sell their secrets to the highest bidder, and therefore are considered a threat to Federation security. Arrest Warrants are outstanding for the leaders of the main Yridian spy networks. Physically they are stooped over, grey skinned humanoids with very loose, flacid, skin.
Humanoid race reputed to be formidable warriors and regarded for over 9000 years to be the greatest strategic minds in the galaxy. This reputation is so strong that it has not been tested in recent memory. While many Zakdorn find employment as strategists or planners, the resounding majority serve in bureaucratic or minor political positons. Physically, the Zakdorn do not meet their reputation, they have pale blue/grey skin with many folds, and the majority of Zakdorns are obese and weak. This has not affected their reputation, however, and Zakdorn strategists are of great value.
Humanoid race charactarized by webbed fingers and slightly amphibioid features. Members of the Federation, they have found integration into the galactic society difficult. This is because they interpret normal courtesy as dishonesty and react with extreme irritation and occasional violence. Once this is taken into account, however, they are a friendly and helpful people.
Humanoid race from Zalkon in the Zeta Gelis Cluster, distinguished by multiple horizontal facial ridges. They have limited interstellar technology but advanced weapons technology on par with the Federation. In recent years some members of their species have exhibited painful isoelectric bursts as a precursor to a transition to a noncorporeal entity. They come from a repressive government that seeks to destroy all those who exhibit signs of this change.
A Semi-Humanoid race from Zeta Tau II. Members of the Federation, the Zaranites are promiently involved in the operations of the Federation Counsel, although very, very few ever join Starfleet. Zaranites have shiny light-brown skin and breathe carbon dioxide. Zaranites always wear a heavy metallic mask with twin air hoses leading to a small enviromental backpack in a class M enviroment. They virtually always wear heavy grey robes in public.
Humanoid colonists from outermost world in the M43 Alpha system. Since their colony was founded several hundred years ago, their parent world of Ekos has come to consider the Zeon's as another race entirely. This was almost the end of the Zeon race in 2268 when a freak accident caused Ekos to mimic the 1930's Terran culture of Nazi Germany and pursuing a campaign of genocide against the Zeons. Only Federation intervention stopped this potential mass murder. The Zeons are almost indistinguishable from Terrans.
Mysterious non corporeal life forms from Zetar near Klingon space. An unknown catastrophy on Zetar destroyed all corporeal life but separated out the intelligences of the dominant Zetarian humanoids. The surviving Zetarian entities have traveled space for millenia and may be completely immortal. The need no spacecraft and can travel up to .999c without assistance. All travelers should be warned that the Zetarians are seeking humanoid bodies to inhabit. When they find a physiologically compatible body they will take posession of it. The Zetarian presence can be removed by controlled decompression therapy.
Largely humanoid people from an unknown world in deep space. They have distinctive facial tattooing and some wear decorative metal ribbons on their face. Their best known achievement is the Stacius Trade Guild. A consortium of wealthy traders who deal in many highly lucrative products such as Dilithium or rare compounds like Hitritium. They are the chief competition to the Ferengi in many sectors. Zibalian traders are known for large collections of rare and valuable goods.